Though Sarge is a bit gruff bot having to be good ol’father Yuletide, he’ll just have to tough it out to ensure Tinker has the biggest brightest day!
May you all have a wonderful Christmas, and for those of other denominations, I wish you a happy end to the year, and a greater beginning with the new year!
Lazy Company is a wonderous collaboration of artists including RavenPuff who did the above, MechyFox who has been doing the Murphy’s Law series, and of course JW_Cartoonist and his wonderful comics! You can see there links below and I encourage you all to please go and see what they have to offer as amazing artists!
Also posted is an example of work they have done for Roan – Lazy Company that I hope you all have been enjoying!
Join the beta for testing the Roan – World at War rules
So Roan World at War, I nearly have the weapons package completed, it has taken a bit as I have to balance out how you arm an entire platoon, and allow for those bonuses to be calculated when tossing the dice.
Also I had to figure out how to treat supply and resupply. In this case, working on an abstract level as usual. If the Platoon is considered to be under-supplied, they are penalized dice from their dice pool to represent low food, morale, and ammunition. Specialty weapons such as anti-material rifles are unusable due to no ammo being left, so it is important to keep a strong supply line open for yourself and your friends Platoon!
Happy winter Friday everyone, and today we have Suppression, which will be an important factor in the Roan World at War rules.
As opposed to the normal Health Points (HP) system that we find so familiar to us, World at War will utilize a Suppression Health Points (SHP) system which works in an abstract concept.
As a Platoon takes Suppression Health Point (SHP) losses, it can be seen as units being wounded, weapons being broken, or their personal morale slowly being chipped away.
Once SHP hits zero, a point of damage is done to the Platoon Morale Points (PMP), which is an abstract representation of the overall Platoons ability to continue fighting.
When PMP takes any damage, a Morale roll is made using the left over Platoon Morale Points as the Dice Pool. The more damage taken, the more the Morale Roll suffers.
Once the Platoon has failed their Dice Pool roll for Morale, they are considered to be retreating, captured, or KIA/MIA. This can be adjusted by the GM for the sake of the story, such as the case of MIA leading to a Prison break mission where characters or Platoons work to free their imprisoned comrades!
Want to help ensure the system works out well, join the campaign and get a copy of the early early variation of the current rule set to alpha test!
Also with unfortunate news, two friends of mine have ran into trouble, their home having burned down, and they need help! So please see if you can offer a donation to help them out at the following goFundMe page below!
It seems Cause doesn’t really get the idea of proper food for the Holiday 😛
Art by the amazing RavenPuff inspiration from the good ol Peanuts Gang!
For folks who expressed their interest in world at war, expect a form Friday and then the Alpha book later on. The book is gonna start simple and then I will submit additions to ease testers into the system and make sure that each section meshes nicely!
Folks, I would like to start gathering testers for the Platoon system for Roan World at War. So if you are interested, leave a comment via twitter where this post will also be available! -> https://twitter.com/clearskiesgm
Art by the ever amazing RavenPuff <- Click her name to see more!